Catlike Coding

Object Management

A series of tutorials that deal with creating, keeping track of, saving, and loading objects.

  1. Persisting Objects
  2. Object Variety
  3. Reusing Objects
  4. Multiple Scenes
  5. Spawn Zones
  6. More Game State
  7. Configuring Shapes
  8. More Factories
  9. Shape Behavior
  10. Satellites
  11. Lifecycle
  12. More Complex Levels